King arthur pendragon rpg cultures
I might be wrong, though, since I never bought as many supplements for it as I did for Ars Magica. So, comparing this to Pendragon, I'm not sure if the reverse would work as well: While Pendragon has some rules for playing Magus-type characters, I'm not sure if it would work to make them the focus of a campaign. Likewise you could play a campaign focused on the Church, or on Merchant Houses, or on the Supernatural, e.g. If you have the 'Lords of Men' supplement for Ars Magica 5th edition, you almost have everything you need for a campaign focused on chivalry. In fact one of the players had designed his Magus as a Verditius that was more or less a court mage for his knight character, working in the background to enchant his equipment, and not really doing much else. And since two players had knights as companion characters, we had quite a few sessions of stories that focused on them. We also had rotating storytellers, each focusing on a different aspect of the campaign. When we played our saga, our group had fully adopted the troupe-playstyle, so every player had two main characters, a magus and a companion, and a couple of grogs (although the latter were more or less shared by the players). Well, the thing is, and what I was trying to get at, is that Ars Magica doesn't _have_ to be all about the wizards. And I've had potential players quit upon finding out about points 1, 2 and 3. I've never had a problem with my players being upset, but I've had BIG issues with bystanders. Greg is a historian and medieval lit scholar by training.ĥ) several published adventures have tests to avoid participation in post battle rape and/or pillage. It uses them in historically appropriate ways. Including witches, Warrior Maidens, Cymru/Cymri, Pagan, Wotanic, Pictish, and Evil. (At least, in the GM section)ģ.2) actively pursuing the religious believes provides STRONG mechanical benefits.Ĥ) A number of terms used in the rules have offended non-playing observers in the past.
And it has significant mechanical effect.ģ.1) Atheism and Agnosticism are NOT options in the list.
Here's hoping this doesn't get me in trouble.ġ) Different starting attribute values by culture and genderĢ) Different starting skill values by culture and genderģ) picking a religious affiliation is mandatory, and often not actually a choice.